Prompt 2 of 7
Name a setting you can change in a video game’s settings.
1585 accepted answers across 5 rarity tiers.
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100 ptsOne in a Krillion1 answerShow answersHide answers
The rarest possible answer — almost no player finds it.
- Arachnophobia mode— Grounded's arachnophobia slider can reduce its spiders to legless floating blobs.
85 ptsDeep Cut1333 answersShow answersHide answers
Genuinely obscure. Most players never think of it.
- 24-hour clock
- 360 dashing
- A+B smash
- Ability cooldown display
- Ability mini-cam
- Accelerated clock
- Accessibility audio cues volume
- Accessibility presets
- Achievement notifications
- Action bars
- Action camera
- Action cancel method
- Action targeting
- Active sleep mode
- Actor fade
- Adaptive difficulty
- Adaptive supersampling
- Additive light pass
- ADS aim assist
- ADS field of view
- ADS sensitivity transition timing
- Advanced gyro options
- Advanced look controls
- Advanced OpenGL
- Advanced rendering
- Adventure Sync
- Advisor voice
- Aerial sensitivity
- Agent select music
- Aging
- AI aggression
- Aim assist ease in
- Aim assist legacy mode
- Aim assist slowdown
- Aim assist strength
- Aim assist type
- Aim assist window size
- Aim panning
- Aim precision
- Aim smoothing
- Air dashes
- Aircraft sensitivity
- Allies don't get grabbed
- Allow cursor changes
- Allow noclip
- Allow server listings
- Allow spectators
- Ally difficulty
- Alternative movement response
- Alternative sign casting
- Ambient creatures
- Ambient occlusion
- Ambient volume
- AMD Anti-Lag 2
- Amiibo
- Ammo counter
- Analog sprint
- Animate portrait
- Animation quality
- Anisotropic filtering
- Announcer voice
- Announcer volume
- Anti-lock brakes
- AR mode
- Arc-throw lock-on
- Arena preference
- Armor plate behavior
- Asset preloading
- Assist preset
- Assisted headers
- Assisted passing
- Async compute
- Attack indicator
- Attack move click
- Attack move on cursor
- Attack range indicator
- Audio API
- Audio balance
- Audio buffer size
- Audio compatibility mode
- Audio cues
- Audio mix
- Audio offset
- Audio panning
- Auto accept quick join
- Auto attack
- Auto camera reset
- Auto clearances
- Auto decline friend requests
- Auto door peek
- Auto end turn
- Auto fielding
- Auto flair passes
- Auto follow speed
- Auto kick
- Auto level-up
- Auto material change
- Auto pickup weapons
- Auto quest tracking
- Auto recentering speed
- Auto self cast
- Auto shots
- Auto sort consumables
- Auto strafe
- Auto substitutions
- Auto switching
- Auto weapon switch
- Auto-accelerate
- Auto-adjust graphics
- Auto-advance dialogue
- Auto-battle
- Auto-clamber
- Auto-cursor
- Auto-dismount
- Auto-drive
- Auto-heal
- Auto-join voice chat
- Auto-mantle
- Auto-open doors
- Auto-pause
- Auto-use item
- Automatic cursor size
- Automatic door bash
- Autonomy
- Autosave indicator
- Autosave interval
- Avatar measurement
- Awareness indicators
- Axe reflect visual
- Axial deadzone
- Background dim
- Background frame rate limit
- Background video
- Backpack control
- Ball camera
- Ball hawk
- Bandwidth limit
- Baserunning interface
- Bass reduction
- Battery frame rate limit
- Battle animations
- Battle HUD sound
- Battle mode
- Battle size
- Battle speed
- Battle style
- Battle time limit
- Beautiful skies
- Big head mode
- Bind attack move to left click
- Biome blend
- Black and white mode
- Black level
- Blind driving assists
- Block direction
- Block guild invites
- Block style
- Block trades
- Block-break vibration
- Blocked experiences
- Blocks volume
- Blood color
- Bloom
- Bonus chest
- Bookings
- Boost player contrast
- Boss health bar
- Brake deadzone
- Brake linearity
- Braking area
- Braking assist
- Break reminder
- Buff timers
- Build immediately
- Build mode sensitivity
- Building placement grid
- Bullet impacts
- Bullet tracers
- Button hints
- Button mashing
- Button mode
- Button opacity
- Button size
- Calibration
- Call complexity
- Camera auto wall recovery
- Camera auto-center
- Camera collision sensitivity
- Camera follow
- Camera movement
- Camera side
- Camera smoothing
- Camera stiffness
- Camera sway
- Camera swivel speed
- Camera transition speed
- Camera zoom sensitivity
- Career leaderboard visibility
- Carry weight
- Cascaded shadows
- Cascaded shadows resolution
- Cast on key down
- Cast shadows
- Catch assist
- Catch-up
- Cel shading
- Celebrations
- Center dot
- Center pan dialogue
- Champion highlight
- Champion outlines at screen edge
- Champion spell previews
- Changed setting indicator
- Character detail
- Character inking
- Character portraits
- Chase assist
- Chat bubbles
- Chat colors
- Chat delay
- Chat height
- Chat links
- Chat message duration
- Chat mode
- Chat opacity
- Chat style
- Chat ticker
- Chat translation
- Chat width
- Chromatic aberration
- Chunk builder
- Chunk fade
- Cinematic effects
- Cinematic music volume
- Cinematic smoothing
- Cinematic subtitles
- Cinematics resolution
- Cinematics volume
- Clamp cast target location
- Claptrap volume
- Class colors
- Classic graphics
- Classic HUD
- Classic sound effects
- Clearance assistance
- Click between steps
- Click to move
- Click-to-move camera
- Client send rate
- Cloth simulation
- Cloud distance
- Clouds
- Club invites
- Clutch deadzone
- Co-driver timing
- Co-driver voice
- Co-op teammate effects
- Collisions
- Color calibration
- Color compression
- Color correction
- Color depth
- Color precision
- Color scheme
- Color space
- Colorblind strength
- Colorblind text
- Combat accessibility
- Combat audio cues
- Combat camera
- Combat HUD
- Combat text
- Combat vibration cues
- Combo bursts
- Combo counter
- Comfort settings
- Comfort vignette
- Command suggestions
- Commentary language
- Commentary team
- Compass position
- Compatibility mode
- Competitor mode
- Composite video
- Compute effects
- Compute shaders
- Confirm edit on release
- Connection filter
- Connection type
- Contact shadows
- Content warnings
- Contextual tips
- Continues
- Contrast adaptive sharpening
- Control-click as right click
- Controller offset
- Controller orientation
- Controller speaker mode
- Controller speaker volume
- Controller UI
- Controller visualization
- Core display
- Corner cutting stringency
- Corpse physics
- Corpses
- Countersteering assistance
- CPU thread count
- Crash reporting
- Crewmate vision
- Crop destruction
- Crop withering
- Cross assistance
- Cross-region play
- Crosshair gap
- Crosshair opacity
- Crosshair outline
- Crosshair thickness
- Crossplay communication
- Crouch mode
- Crouch while building
- Crowd density
- Crowd volume
- CRT filter
- Currency
- Cursor color
- Cursor contrast
- Cursor deadzone
- Cursor lock
- Cursor memory
- Cursor ripples
- Cursor size
- Custom balance
- Custom soundtrack
- Cutscene sound effects
- Damage
- Damage effects
- Damage flash
- Damage numbers scale
- Damage prediction
- Damage tilt
- Danger zone
- Darkness pulsing
- Dash assist
- Dash in move direction
- Data from friends
- Date format
- Day length
- Daylight cycle
- Death
- Death recap
- Decal quality
- Defending style
- Deferred physics quality
- Deflicker
- Delay auto sprint
- Delayed auto shift
- Depth of field
- Destructible environments
- Developer console
- Dialogue balance
- Dialogue boost
- Dialogue camera
- Dialogue typing sound
- Dialogue vibration
- Difficulty filter
- DIP switches
- Disable HUD spell click
- Disable mouse buttons
- Disable pre-edit option
- Disable Vita-Chambers
- Disasters
- Discord Rich Presence
- Discrete scrolling
- Discussion time
- Display aggro warning
- Display only character achievements
- Distance filtering
- Distant shadows
- Distortion
- Distortion effects
- Dithering
- Diverse enemy animations
- DLSS Ray Reconstruction
- Dodge deadzone
- Dodge prompt
- Dolly zoom effect
- Dominant eye
- Double-click to attack
- Double-tap dodge
- Double-tap time
- Downscroll
- DRS assist
- Drum controller support
- Drum layout
- Dynamic character resolution
- Dynamic crosshair
- Dynamic culling
- Dynamic HUD
- Dynamic range
- Dynamic resolution
- Dyslexia font
- Earmuff mode
- EAX
- Echo fighters display
- Edge scrolling
- Edit hold time
- Edit mode aim assist
- Edit mode sensitivity multiplier
- Elimination feed
- Emote display
- Emote sounds
- Encounter rate
- Enemy aggression
- Enemy damage
- Enemy flanking
- Enemy health
- Enemy highlight color
- Enemy upscaling
- Enhanced dodge
- Enhanced listen mode
- Entity distance
- Entity shadows
- Environment detail
- Equalizer
- Equipment behavior
- Error speech
- ERS assist
- Evade style
- Event popups
- Experience rate
- Exploration difficulty
- Exposure
- Extended tooltips
- Eye tracking
- Face tracking
- Fade on teleport
- Fall damage
- Fancy bubbles
- Fancy leaves
- Far volumetric resolution
- Fast throw grenade
- Fatigue
- Fear of heights
- Fielding interface
- Fighting
- Film grain
- Fire button mode
- Fire spread
- First touch control error
- Flick stick
- Floating text
- Fog
- Fog of war
- Fog quality
- Foliage quality
- Foliage visibility range
- Foot controller
- Footstep volume
- Force attack follow
- Force feedback
- Force Unicode font
- Formation lap
- Fouls
- FOV effects
- Foveated rendering
- Frame data display
- Frame generation
- Frame pacing
- Frame skip
- Free camera
- Free look
- Free throw meter
- Friendly creatures volume
- Friends list visibility
- FSR
- Fuel consumption
- Full keyboard gameplay
- Full-body tracking
- Fur quality
- Future frame rendering
- Game Center volume
- Game region
- Game style
- Gameplay privacy
- Gameplay volume
- Gauge type
- General subtitles
- Ghosting
- Gifting
- Give nicknames
- Glint speed
- Glint strength
- Global illumination
- Goalkeeper ability
- Gold rate
- GPS route
- GPS volume
- GPU crash debugging
- GPU memory restriction
- Grab mode
- Graphics adapter
- Graphics API
- Graphics style
- Grass density
- Grass draw distance
- Grass shadows
- Gravity
- Green grid
- Green speed
- Grid
- Ground clutter
- Ground pass assistance
- Ground targeting
- Guess pitch
- Guitar vibration cues
- Gyro sensitivity
- Hair quality
- HairWorks anti-aliasing
- Half length
- Hand tracking
- Handballs
- Haptic speech
- Hardware acceleration
- Hardware cursor
- Hardware ray tracing
- HDR brightness
- HDR calibration
- Head bob
- Head collision fade
- Head movement
- Head tracking
- Headset feedback
- Heat haze
- Heat seeker
- Heat seeker window size
- Height offset
- Height units
- Helmet opacity
- Hero-specific settings
- Hide advisors
- Hide disturbing scenes
- Hide eye candy
- Hide hand
- Hide matched names
- Hide paper doll
- Hide splash texts
- Hide spoilers
- High contrast block outlines
- High contrast cinematics
- High contrast colors
- High contrast HUD
- High detail streaming while flying
- High fidelity objects
- High precision mouse input
- High quality dashboard
- High quality shaders
- High quality upsampling
- High resolution shadows
- Highlight interactables
- Hit lighting
- Hit marker sound
- Hitbox display
- Hitsound volume
- Hitting difficulty
- Hitting interface
- Hold breath mode
- Hold duration
- Hold fire to scope
- Hold to swap pickup
- Holster assist
- Holster position
- Hop-up pop-up
- Horizon lock
- Horizontal sensitivity
- Horse camera
- Hostages don't escape
- Hostile creatures volume
- Hotkey layout
- HRTF
- HUD animations
- HUD background
- HUD flashing
- HUD lag
- HUD layout
- HUD mode
- HUD opacity
- HUD preset
- HUD smoothing
- Hyperacusis filter
- Icing
- Icon passing
- Icon size
- Ignore beatmap hitsounds
- Ignore beatmap skins
- Ignore gamepad input
- Immediate respawn
- Impostor vision
- Improve clarity
- Improved facial lighting geometry
- Improved transparency
- Impulse triggers
- Infinite ammo
- Infinite breath
- Infinite stamina
- Injuries
- Inner deadzone
- Innings
- Input buffer
- Input delay
- Input display
- Input offset
- Input-based matchmaking
- Instant quest text
- Instrument volume
- Integer scaling
- Intel XeLL
- Interact behavior
- Interact on left click
- Interaction mode
- Interactive music
- Interface voices
- Invert flight controls
- Inverted flashbang
- Invincibility
- Invisible motion
- Invisible while prone
- IPv6
- Ironman mode
- Item comparison
- Item component purchasing
- Item drop rate
- Item fade
- Item labels
- Japanese glyph variants
- Jockey
- Join in progress
- Joystick mode
- Joystick size
- Judgement difficulty
- Jukebox/Note Blocks volume
- Jump button
- Jump height
- Jump scare warnings
- Kana/Kanji
- Karmic dice
- Keep character centered
- Kick meter
- Kill cooldown
- Kill sound
- L/R isolation
- LAN visibility
- Lane cover
- Laser sight color
- Last words voice chat
- Latency display
- Latency flash
- Launch control
- Leader animations
- Leaderboard country
- Leaderboard visibility
- Learn spell on cast
- Ledge guard
- Left fire button
- Left stick deadzone
- Legacy cursor
- Lens dirt
- Lens distortion
- Lens flare
- Letterbox
- Level of detail
- Licensed music
- Light shafts
- Line spacing
- Liquid detail
- Lob pass assistance
- Local fog detail
- Local reflections
- Local shadow mesh quality
- Local shadow quality
- Local texture streaming quality
- Lock action bars
- Lock-on aim
- Lock-on strength
- Locomotion mode
- Long shadows
- Look acceleration
- Look to apex
- Lookspring
- Lookstrafe
- Loop music
- Loot filter
- Loss of control UI
- Low frequency effects
- Low friction
- Low health screen flash
- Low health sound
- Low latency mode
- Lyrics display
- Manual attack aiming
- Map transparency
- Map type
- Mark danger when targeting
- Match length
- Matchmaking delay
- Matchmaking language
- Material quality
- Max dynamic decals
- Max ping
- Melee combos
- Menu background blur
- Menu cursor speed
- Menu frame rate limit
- Menu holds
- Menu snow
- Menu transparency
- Menu/Dock visibility
- Mesh quality
- Message box opacity
- MetalFX
- Mic monitoring
- Micro profiler
- Microphone sensitivity
- Mini-game style
- Miniboss checkpoints
- Minimap auto pathing
- Minimap opacity
- Minimap position
- Minimap rotation
- Minimap shape
- Minimap zoom
- Minimise on alt-tab
- Minimum character name size
- Minimum force
- Minimum frame rate
- Mipmap levels
- Mirror quality
- Mirror scoreboard
- Mirror world
- Misophonia mode
- Mob griefing
- Mob loot
- Mob spawning
- Model detail
- Monitor
- Monitor distance coefficient
- Mono audio
- Monochrome logo
- Motion sickness
- Mouse acceleration
- Mouse button drag scroll
- Mouse command mode
- Mouse filtering
- Mouse input invert (scroll)
- Mouse input method
- Mouse look
- Mouse smoothing
- Mouse steering
- Mouse wheel zoom
- Move camera on revive
- Movement direction
- Movement mode
- Movement prediction
- Movement speed
- Mulligans
- Multiplayer password
- Multithreaded rendering
- Music device
- Music frequency
- Music toast
- Mute enemy emotes
- Mute enemy text chat
- Mute when unfocused
- MVP music
- My Music
- Name order
- Nameplate scale
- Nanite
- Narration speed
- Narrator hotkey
- Narrator voice
- Narrator volume
- Navigation assistance
- Near volumetric resolution
- Neighborhood story progression
- Net graph
- Network buffering
- Network mode
- Network port
- News & invites
- Normal maps
- Note jump speed
- Note size
- Note skin
- Note speed
- Notification time
- Notify friends when playing
- Number of AI players
- Number of autosaves
- Number of impostors
- Number of races
- NVIDIA Highlights
- NVIDIA Image Scaling
- NVIDIA Reflex
- NXSR
- Object detail
- Objective reminders
- Off-screen enemy indicator
- Off-screen pings
- Off-track effects
- Offside
- On-demand texture streaming
- On-field audio
- On-track effects
- One-shot kills
- Only allow trusted skins
- Only show secure chat
- Operator items tab
- Optimize network for speed
- Ordis transmissions
- Outer deadzone
- Outline selection
- Outlines
- Over-the-shoulder camera
- Overhead subtitles
- Packet loss display
- Panini projection
- Panorama scroll speed
- Paper white
- Parachute auto-deploy
- Parallax
- Parallax occlusion mapping
- Parc fermé rules
- Parkour assistance
- Parry window
- Particle lighting
- Particle quality
- Particle resolution
- Party AI
- Pass block assistance
- Pass blocking
- Pass error
- Pass lead
- Pass receiver lock
- Pass target profile
- Passing mode
- Path tracing
- Pause on focus loss
- Pause when tech tree open
- PCI anchor
- Peak brightness
- Peek and fire
- Peek and open scope
- Penalties
- Performance overlay
- Period length
- Peripheral lighting
- Permadeath
- Persistent center dot color
- Persistent effects
- Personal space
- Personalized ads
- Perspective correction
- Pet sounds
- Physics quality
- Pickup notifications
- Picture in picture
- Ping indicators
- Ping magnifier
- Pings volume
- Pit assist
- Pit release assist
- Pitch wear
- Pitching difficulty
- Pitching interface
- Pixelation
- Plate coverage indicator
- Play area
- Play art
- Play call
- Player damage
- Player health
- Player height
- Player indicator
- Player permissions
- Players volume
- Playtime report
- Plunge underwater
- Pointer hand
- Pokémon cries volume
- Pokémon sounds
- Population cap
- Population variety
- Portrait lock
- Post display
- Post-processing
- Power bar
- Power units
- Precision pass sensitivity
- Prefer DXGI Present
- Prefer original language metadata
- Press and hold casting
- Pro stick
- Pro stick orientation
- Profile privacy
- Progress bar
- Progressive scan
- Projected textures
- Prompt on links
- PSSR
- Putt preview
- Putting difficulty
- Puzzle aim assist
- Puzzle difficulty
- Puzzle hints
- Puzzle timing
- PvP
- QB accuracy
- Quarter length
- Quest progress
- Quest text contrast
- Quest tracker
- Quick bar width
- Quick cast
- Quick combat
- Quick counts
- Quick movement
- Quick reload
- Quick run from prone
- Quick scope
- Quick time events
- Quick turn
- Quick weapon switch
- Quit shortcuts
- Race engineer volume
- Racing line
- Racing line type
- Radial blur
- Radio volume
- Ragdoll physics
- Raid frames
- Raid graphics
- Rain quality
- Ramp-up time
- Random tick speed
- Raw input
- Raw input buffer
- Ray tracing distance
- Ray tracing quality
- Ray tracing samples
- Ray-traced ambient occlusion
- Ray-traced contact shadows
- Ray-traced debris
- Ray-traced global illumination
- Ray-traced reflections
- Ray-traced shadows
- Ray-traced transparency
- Reactions
- Realistic bow aiming
- Realistic shield grip
- Realistic swimming
- Realms notifications
- Rear-view mirror
- Recenter camera on attack
- Recoil
- Recommendations
- Recommended jungle path
- Reduce buffering
- Reduce camera motion
- Reduce dropped frames
- Reduce tinnitus sound
- Reduced debris
- Reduced debug info
- Reduced enemy accuracy
- Reduced enemy perception
- Reduced frights
- Referee strictness
- Reflection MSAA
- Refraction quality
- Relative team colors
- Release stream
- Render at native resolution
- Render detail
- Replace car after leaving track
- Resample quality
- Reset building choice
- Reset camera Y-axis
- Resources
- Response curve
- Responsive menu
- Reticle ammo indicator
- Reticle speed
- Rewind
- Right click emulation
- Right stick deadzone
- Right stick function
- Room offset
- Rotate with minecarts
- Rumble strip effects
- Run blocking
- Run in background
- Safety car
- Salary cap
- Save on rest
- Save reminder
- Save unsent chats
- Scaling mode
- Scan range
- Scan time
- Scanlines
- Scientific notation
- Score display
- Score meter
- Screen animations
- Screen border
- Screen curvature
- Screen effects
- Screen filter
- Screen offset
- Screen rotation
- Screen space global illumination
- Screen space reflections
- Screen space shadows
- Screenshot format
- Screenshot quality
- Script mods allowed
- Scroll sensitivity
- Season length
- Seasonal backgrounds
- Seasons
- Seated mode
- Second screen
- Self radio
- Send to boxes
- Shader precompilation
- Shader quality
- Shadow cache
- Shadow distance
- Shadow filtering
- Share info
- Shield level
- Shift lock
- Shop scale
- Shot assistance
- Shot clock
- Shot feedback
- Shot meter
- Shot meter input type
- Shot speed
- Shot success
- Shot timing
- Shot timing profile
- Shot timing visual cue
- Shoulder width compensation
- Show body
- Show combat preview
- Show cooldown numbers
- Show friends
- Show helmet
- Show leaderboard during gameplay
- Show neutral camps
- Show nicknames
- Show social notifications
- Show spectator count
- Show spectators
- Show spell costs
- Show spell recommendation
- Show team positions in HUD
- Show thumbnails
- Show timestamps
- Show trajectory
- Sign language
- Silent Assassin HUD
- Sim lifespan
- Simple build
- Simple edit
- Simulation distance
- Skill casting mode
- Skins toggle
- Skip move learning
- Skip puzzle
- Sky quality
- Slap shot accuracy
- Slide behavior
- Slip effects
- Slow HDD mode
- Slowdown
- Smart cursor
- Smoke
- Smooth hand assist
- Smooth lighting
- Smoothed framerate
- SMT (simultaneous multithreading)
- Snaking sliders
- Snap transition
- Snap turn angle
- Soft shadows
- Softening filter
- Song speed
- Sound channels
- Soundtrack
- Spawn rate
- Speaker distance
- Speaker name color
- Speaker names
- Spectator camera
- Specular
- Speed units
- Speedometer
- Speedrun timer
- Spell buffering
- Spell density
- Spell queue window
- Spending limit
- Spending notifications
- Split controls
- Split-screen orientation
- Spot shadow detail
- Spring units
- Sprint behavior
- Sprint cancels reloading
- Sprint window
- Sprint-turn scale
- Sprite flicker
- Squad comms
- Stability control
- Stage hazards
- Stance
- Starting era
- Static reflection quality
- Status text
- Stealth difficulty
- Steering assist
- Steering deadzone
- Steering linearity
- Steering saturation
- Steering sensitivity
- Stereoscopic 3D
- Stick layout
- Sticky targeting
- Storyboard
- Storyteller
- Strafe assist
- Streamer-safe music
- Strike zone
- Subregion preference
- Subsurface scattering
- Subtitle background
- Subtitle blur
- Subtitle direction indicators
- Subtitle position
- Sun shadow coverage
- Sun shadow quality
- Swap confirm and cancel
- Swap jump and sneak
- Swap triggers and bumpers
- Swing assist
- Swing difficulty
- Swing type
- Switch assist
- System voice volume
- TAAU
- Tablet area
- Tablet support
- Tackling
- Taking damage closes deathbox menu
- Talking Flower dialogue
- Tap jump
- Tap to move
- Tap to search/interact
- Target aim assist
- Target champions only
- Target frame
- Target info
- Target of target
- Target priority
- Targeting mode
- Team colors
- Team frames
- Team lock
- Teammate highlight
- Telemetry
- Ten-second warning volume
- Terrain memory
- Terrain quality
- Terrain window
- Terror radius visual
- Tessellation
- Text background opacity
- Text border
- Text box frame
- Text-to-speech volume
- Texture filtering
- Texture streaming
- Texture streaming budget
- Texture warping
- Theme music
- Third person rotation
- Third-person field of view
- Throttle deadzone
- Throttle linearity
- Through ball assistance
- Throwing interface
- Tilt sensitivity
- Time of day
- Timed finishing
- Timing indicator
- Tire volume
- Tire wear
- TNT explodes
- Toggle attack
- Toggle lean
- Toggle prone
- Toggle walk
- Tone mapping
- Tool hit location
- Tooltip delay
- Touch controls layout
- Touch of death
- Touchpad swipe shortcuts
- Tracker motion prediction
- Traction control
- Trade deadline
- Traffic density
- Trainer
- Translation prompts
- Transmission
- Transparent goalposts
- Traversal assistance
- Traversal audio cues
- Tree quality
- Tree wind
- Trigger deadzone
- Triple buffering
- Triple screen
- TSR
- Turbo building
- Turbo delete
- Turn limit
- Turn mode
- Turn speed
- Turning boost
- Turning style
- Turret range indicator
- Twitch integration
- Two-line pass
- UI brightness
- UI color correction
- UI navigation toggle
- UI quality
- Umpire accuracy
- Undergrowth quality
- Uniform soldier aiming
- Unit acknowledgements
- Unit banners
- Unit cycling
- Unit size
- Unlocked volumetric raymarch resolution
- UPnP
- Upscaling
- Upscaling quality
- Use either mouse button to change direction
- Use VBOs
- User interface contrast
- Variable rate shading
- Variable refresh rate
- Vector glow
- Vehicle camera
- Vehicle controls
- Vehicle field of view
- Vehicle sensitivity
- Vehicle volume
- Vertex warping
- Vertical sensitivity
- Vibration cues
- Vibration mode
- Video mode
- Video offset
- Viewmodel position
- Vignette
- Virtual nose
- Virtual shadows
- Visor opacity
- Visual feedback
- Visualization contrast
- Voice chat devices
- Voice chat output device
- Voice ducking
- Voice pitch
- Voice recognition
- Volume units
- Volumetric fog
- Volumetric lighting
- Volumetric resolution
- Volumetrics
- Voting time
- VR mode
- VRAM scale target
- Wage display
- Warding aim assist
- Water caustics
- Water collision
- Water physics quality
- Water quality
- Water reflection quality
- Water surface quality
- Waypoint opacity
- Weapon auto-cycle on empty
- Weapon bob
- Weapon clash intensity
- Weapon field of view
- Weapon handedness
- Weapon motion blur
- Weapon mount activation
- Weapon priority
- Weapon sway
- Weapon wheel
- Weather effect radius
- Weather effects
- Weather grid volumes
- Weather volume
- Weight units
- Wheel damper
- Wheel rotation
- Whisper mode
- White point
- Window color
- World motion blur
- World scale
- Wrist angle
- XeSS
- XeSS Frame Generation
- XeSS Native AA
- Yield icons
60 ptsRare212 answersShow answersHide answers
Uncommon — only a minority of players land here.
- Accessibility
- Account
- Adaptive triggers
- ADS sensitivity
- Advanced graphics
- AI difficulty
- All chat
- Allow cheats
- Always run
- Anonymous mode
- Anti-aliasing
- Aspect ratio
- Assist mode
- Audio description
- Audio language
- Audio output
- Audio output device
- Audio quality
- Auto detect
- Auto loot
- Auto-aim
- Auto-fire
- Auto-jump
- Auto-pickup
- Auto-run
- Auto-sprint
- Autosave
- Battery saver
- Block private messages
- Blood
- Button prompts
- Camera angle
- Camera distance
- Camera height
- Camera lock
- Camera mode
- Camera perspective
- Camera rotation
- Camera speed
- Camera view
- Camera zoom
- Chat
- Chat channels
- Chat settings
- Chat text size
- Clock
- Closed captions
- Cloud saves
- Colorblind mode
- Combat difficulty
- Commentary
- Commentary volume
- Compass
- Content filter
- Content maturity
- Contrast
- Control scheme
- Controller layout
- Coordinates
- Crosshair
- Crosshair color
- Crosshair size
- Crosshair style
- Crossplay
- Cursor
- Cursor speed
- Cutscenes
- Damage indicator
- Damage numbers
- Deadzone
- Detail quality
- Dialogue volume
- Dismemberment
- DLSS
- Dominant hand
- Driving assists
- Effects quality
- Enable custom content
- Enable gamepad
- Enemy difficulty
- Family-friendly mode
- Flashing lights
- Font
- Friend requests
- Friendly fire
- Game speed
- Gameplay sliders
- Gamma
- Gore
- Graphics mode
- Gyro aiming
- Handicap
- Haptic feedback
- HDR
- Health bars
- Hide player names
- High contrast
- High frame rate mode
- Hints
- Hit markers
- HUD
- HUD color
- HUD scale
- Invert X-axis
- Invert Y-axis
- Items
- Keep inventory
- Keyboard layout
- Kill cam
- Kill feed
- Left-handed mode
- Lighting quality
- Lobby size
- Lock-on
- Low spec mode
- Map size
- Matchmaking region
- Mature content
- Menu music
- Message privacy
- Microphone device
- Microphone volume
- Minimap size
- Mod settings
- Motion controls
- Mute microphone
- Nameplates
- Network
- Notification volume
- Notifications
- Nudity
- Number of lives
- One-handed controls
- Online mode
- Online status
- Opacity
- Open mic
- Parental controls
- Party invites
- Party privacy
- Party voice chat
- Performance settings
- Ping display
- Player count
- Player names
- Profanity filter
- Proximity chat
- Purchase restrictions
- Quest markers
- Quick chat
- Race distance
- Ray tracing
- Record highlights
- Record replays
- Reduce motion
- Reflections
- Replays
- Resolution scale
- Resource packs
- Safe zone
- Saturation
- Screen magnifier
- Screen reader
- Screen shake
- Screen size
- Sexual content
- Shaders
- Shadows
- Sharpening
- Show tips
- Simplified controls
- Skip cutscenes
- Skip dialogue
- Slow motion
- Social privacy
- Social settings
- Spam filter
- Spatial audio
- Speaker configuration
- Speech-to-text
- Squad fill
- Streamer mode
- Subtitle color
- Subtitle language
- Subtitle size
- Team chat
- Team voice chat
- Text language
- Text size
- Text speed
- Text-to-speech
- Texture quality
- Theme
- Tilt controls
- Time limit
- Toggle aim
- Toggle crouch
- Toggle or hold
- Toggle sprint
- Tooltips
- Touch controls
- Turn timer
- Tutorials
- UI scale
- UI volume
- Units
- V-Sync
- Vibration intensity
- Visualize sound effects
- Voice chat channel
- Voice chat volume
- Window scale
30 ptsSchooler36 answersShow answersHide answers
A solid, middling pick shared with plenty of other players.
- Aim assist
- Audio
- Camera
- Camera sensitivity
- Controller sensitivity
- Controls
- Difficulty
- Display
- Display mode
- Field of view
- FPS counter
- Frame rate limit
- Game mode
- Gameplay
- Graphics
- Graphics quality
- Interface
- Key bindings
- Language
- Master volume
- Minimap
- Motion blur
- Mouse sensitivity
- Music
- Music volume
- Mute
- Push to talk
- Refresh rate
- Render distance
- Resolution
- Sound
- Sound effects volume
- Subtitles
- Vibration
- Video
- Voice chat
10 ptsPlankton3 answersShow answersHide answers
The most common answer on the board.
- Brightness
- Sensitivity
- Volume